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Nds light platinum
Nds light platinum








nds light platinum

* - The controls described are only for the default scheme. "Register" shortcut, mostly for Key Items (such as Rods) Use on inventory menus to move items around Use to move your character around and to navigate through menus "Cancel" button used to backtrack through menus, cancel decisions, etc. "Main Button" used to talk, execute commands, examine, etc. Our grid below will briefly explain the function of each control, with the control name on the left and the explanation on the right.

nds light platinum

Since Pokemon Diamond/Pearl is only on the Nintendo DS, explaining what the controls do won't be a fruitless endeavor in multi-platformism. Those looking to guarantee their ignorance on in-game plots and how the game functions might not find full-blown spoilers here, but they still might want to play the game (or at least try) before reading this section of the guide.

nds light platinum

Then we will have to change the effect ID between 7E and 8D to values between 93 and A2, of course this means that the Pixie Plate will inherit the effect ID number A3 !Īnd I have yet to gather the attitude to dare and attempt to modify the code hahah.As with our comprehensive walkthrough, the spoilers will be slight, but not entirely non-existent. There's another problem, the Multitype-code (on top of checking if the Pokémon bearing Multitype is Arceus) will check for the item-effect ID 7E only, and then will add +1 until the 15 th loop (or 16 th I don't remember clearly) which is where the code will abort the operation (meaning the code has found no match thus assumes Arceus as a Normal-type), so it means that the effect ID for the Plates need to be CONSECUTIVE. There's 146 of them (from 01 to 92), so you could say if I want to add the Pixie Plate I will copy the code for the Plate and change the effect ID for 93. Multitype-code, as it is right now, has no way to handle the case for type 9 (?-type) for the case is inexistent in the code.Īlso items like the Plates have what I call an item-effect ID, for the Plates the effect ID are values between 7E and 8D inclusive. I tampered with the code to see if Arceus could stay in ?-form and I managed to do so, that is until I realized that in-battle the game still considers it Normal-type, which means the code to tamper with Arceus' type effectiveness as a defender is somewhere else. The problem lies in the code who tampers with Arceus' type, also the code is not gathered into 1 single subroutine (6 actually IIRC).

nds light platinum

Of course the Fairy-type replace the unused-? type (well, Curse but yeah )Īctually grid (I have the right to call you like that ?) it's fairly easy to add a functional item, in fact in my test ROM I made for myself the Pixie Plate and for all intents and purposes it works, complete with the ×1.2 boost for Fairy-type moves










Nds light platinum